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Vector3.Slerp problem

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Hello, I have this bit of code, which should change the y co-ordinate (and nothing else) of the GameObject it's attached to. using UnityEngine; using System.Collections; public class slerpTest : MonoBehaviour { // Use this for initialization void Start () { transform.position = new Vector3(0,-20,0); } // Update is called once per frame void Update () { transform.position = Vector3.Slerp (transform.position, new Vector3(0,1,0), Time.deltaTime); Debug.Log (transform.position); } } Now when I run this, the z co-ordinate is changing, which it shouldn't. I've noticed it only happens when I'm slerping from a negative y value to a positive y value. If I change the slerp code to transform.position = Vector3.Slerp(transform.position, new Vector3(0,0,0), Time.deltaTime); then the z value doesn't change and it works as intended. I can't find any information anywhere on unity answers or google about problems regarding slerping from a negative value to a positive one. Is it a bug? Is it normal behaviour? and is there a fix? Thanks

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